Fuck that.
I have been wanting to share this for a while, it is definitely my favorite tool and set of house rules:
Serious Wounds Chart (SWC)
After introducing the SWC, our games have been much more dramatic. Here's how it works:
- If a character falls below 0 hit points at any time, at the end of combat they must make a single d66 roll (two six-sided die, one designated as "10's place") on the serious wounds chart.
- GM may allow another character to improve the result by 1 (or worsen, in case of a critical failure) via a successful "Heal" check. (DC 20, per rulebook)
Simple! Elegant! Damn nerve-racking.
Honestly, it has completed changed the risk/reward psychology of the players.
Feel free to download your own copy and add your own unique wounds! This could easily be expanded to include different wound categories.
Tips:
- House Rule: During character creation, your player must roll on the SWC. This is a great way to help them create some backstory or motivation to become an adventurer. Plus, rolling dice is fun.
- They only have to roll once per encounter, in case they fall below 0 hp more than once after being healed a bit.
- Be sure to make your players designate which d6 is the 10's place before rolling... those fuckers will cheat.
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