Friday, July 7, 2017

Things GMs should absolutely prepare: Dungeon Maps (Physical)

If you want a better RPG, spend less time on world-building  and more time on things your players will actually use.

Today's topic: Dungeon Maps! (Physical)
Please note that I do not discuss any digital map-making programs... it's a style that I respect but have very little experience with.

Level 1
At the very least you will seem prepared.
  1. Google: Dungeon Map
  2. Download your favorites
  3. Copy to your wet-erase battle map when the encounters starts
  4. Use your limited creative juices to embellish the dungeon loot and monsters 
Favorite Resource: Dyson's Cartography

Level 2
Good prep without too much effort.
  1. Design and sketch out your dungeon on standard 1/4" grid paper
  2. This is your GM copy - mark points of interest to reference on your plot keeper OR make notes on the sketch itself
  3. Buy gaming paper
  4. Copy your sketch to full-size map with permanent marker and bring to session
  5. Tip: cut into sections for each closed room - your players will enjoy seeing the map grow larger as they progress
Resource for making your own: Matt Lowe's dungeons
Good resource for dungeon design: Melan's Megadungeon design

Level 3
To me, not worth the effort, but hey, whatever.
  1. Design or download dungeon tiles for 2.5D maps
  2. Print out and past to cardboard
  3. Assemble and play like the badass nerd you always wanted to be


Level 4
Rich people
  1. Buy battle mats or grid tiles specific for each encounter









No comments:

Post a Comment

Did I miss something?